v0.9.8 - Booshes, Special Interim, Flameboyance, and Updated Compendium
I rested a lot during these past few weeks so updates have been really slow. Now that I am a bit more rested, I am a bit more ready for the coming weeks until Deep Dark Wrath’s Full Version release. There’s a bigger focus on polishing and finalizing the game so the changes aren’t going to be too big.
v0.9.2 - Special Points
A special interim task the Player can aim for. It holds a lot of Points, 500 to 750 depending on which area you gathered it from. I’ve been really trying to add as much mid-game content as the game does get pretty boring and one-track once you start aiming for the 7 Oracle Pieces.
So this should add more things for the Adventurer to explore. I might add one more thing, but this should be plenty enough places to get more rewards like more Points and Cards like Shadow Force.
v0.9.3 - Booshes and Rocks
I wanted to add a bit more life to the areas, so these bushes and rocks help liven up the various Dungeon Areas.
v0.9.7 - Flameboyance
I was planning on putting Flameboyance into a future Post-release update, but I decided to add it here now if I ever take a long time to add the Post-release content updates of this game. I want to make this game complete out of the box, and having more options to venture the Dungeon helps that.
I’ve also been doing my final tweaks to the game, upping Sound Effects and Background Music and the like.
v0.9.8 - More Bugfixing
While testing some features out, I noticed that the Config was not loading properly from the Backup. I kept trying and trying and somehow it just did not work. I looked through the code and kept trying to find the culprit, and it was a simple variable I did not change.
Loading player progress uses a single Load Static function, and in that function it needs a variable of whether it’ll load from the actual save data or from the backup save data. At the very end, the config loading is supposed to be loaded. It actually takes in the same variable.
The problem? The config loading was always set to False, meaning it would always attempt to load from the actual save data and not backup. This works fine normally but if I want to load from backup, well it did not work. That was a bit of a headache xD but I finally fixed it.
I actually had a bug that I did not mind with the Fireball. I added lights to it before, but didn’t make it more apparent. Some feedback on Reddit gave me a reason to revisit it, and apparently the lights did not properly follow the direction of the Fireball. It’s now fixed and the lights made more apparent, which adds a lot more life to that attack.
Updates to the Compendium
I added more clarifications, re-iterated some more information, and added information about the recent additions like the Flameboyance Card and the Special Points.
I’ve been looking to also be more mindful of the grammar in the Books and rewriting when necessary.
Visual Updates
Lots of updates recently, so I decided to update the screenshots on the various platforms and the game’s Press Kit to be updated with the recent changes. You can check them out on the game’s various platforms.
The CraftedCircuitry YouTube channel is also now filled with tons of Shorts about the various Enchanted Cards you can get. You can check them out if you like.
v0.7.14_1 Android Demo Update
A Quick Update to ensure that Mobile versions of the game will pause when out of focus, e.g. screen locked, out of application and the like. This was a small gripe I keep forgetting to add since I rarely do it, but some people might do so I added it in now.
Release Date Nearing
I’ll announce the release date 2 weeks before the date. It’s been nice to have some rest from Deep Dark Wrath, playing it with the intention of actually playing it, doing the goals and living the idea of being able to play one of my dream games that have been on my mind for years.
Deep Dark Wrath was meant to be a lightweight grindy game that I would eventually add to my Android phone. And it’s been pretty nice that I’ve finally got that very idea into reality. All I need to do now is share it with the world.
Echoing my previous Devlog’s ending sentiment, thank you all for the support or even just reading through this Devlog. It is much appreciated and it has been fun to show Deep Dark Wrath to the world.
It’s been CraftedCircuitry, signing off for now.
Get Deep Dark Wrath
Deep Dark Wrath
Hand-drawn Card-collecting Dungeon Crawler
Status | Released |
Author | CraftedCircuitry |
Genre | Adventure, Card Game, Role Playing |
Tags | 2D, Action RPG, collectathon, Dark Fantasy, Dungeon Crawler, Hand-drawn, Singleplayer, Top-Down |
Languages | English |
Accessibility | Configurable controls, Interactive tutorial |
More posts
- v2.1.0 - Halloween 2024 Update38 days ago
- Deep Dark Wrath in GDoC Expo 202471 days ago
- v2.0.6 - Small Updates and Game Manual93 days ago
- v2.0.4 - Depth Challenger Major Content UpdateAug 15, 2024
- v1.2.4 - Dungeon Run TimerJun 30, 2024
- v1.2.3 - Flaming Hot Sword Skins and Being a Part of a Bundle!Jun 21, 2024
- V1.2.0 - Appearance Options RevampsJun 14, 2024
- v1.1.4 - More VFX and Clearer InformationJun 05, 2024
- v1.1.3 - Oracle Reversion, Quick Map, and some BugfixingMay 29, 2024
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